Ryan D Johnson


I do the sort of thing that you might get out of an ad agency but less expensively. I am a web developer with strong graphic design skills. I design web pages from the ground up, create or work with existing templates, create logos and/or work well with existing branding, produce both print and digital product brochures, help you discern product development roadmaps, and summarize competitive data in a number of ways, including perceptual maps. I love putting statistics and visuals together and paying close attention to a client’s needs.

14 years of professional experience in the field of applied software technologies. I am known for “getting in the shoes of the user”, and thriving under pressure. I have earned award winning recognition both from the private sector and higher echelons of the DoD. I have designed and implemented on-line interactive GUIs and Web presentations for such notable clients as Olausen Billiards, San Diego Union Tribune, Matthews|Evans|Albertazzi, Jabra, SPAWAR, U.S. Army, U.S. Navy, U.S. Marines, Air Force, Coast Guard, The F.B.I., and USDA.

I work comfortably around programmers and tight deadlines, have a critical eye for detail and “requirements gathering”, can creatively imitate any style, create logos and/or work well with existing branding, produce both print and digital product media, help the client discern product development roadmaps, summarize competitive data in a number of ways, and love paying close attention to a client’s needs. For the last ten years I have worked alongside a cognitive scientist in human behavior, where we’ve waged epic battles to bring perfect balance between aesthetics and functionality.
I am a high-energy, self-starter, seeking a position with a commercial team that is both passionate about graphics and good design and appreciative to those dedicated to merging aesthetics and user-centered design.

I’ve always been a self starter; ideas drive me. I’ve been working with the Unreal Engine since 2000, but before the Unreal engine was taught at universities and art colleges, you had to teach yourself: Study the professional level Epic maps, experiment, go on the Unreal Wiki, reverse engineer and scour the forums for hours and hours. You didn’t wait for someone to teach you; you wanted your ideas out there sooner than later–and wow the crowd. I would build my maps and then upload them for playing, and then haunt every server I could find them. I would watch, take notes, asked questions. Then I’d go back and make more changes, add or take away lights, size up or size down the scale of an entire map, re-path and rebuild for better bot play, or sometimes completely rebuild the map altogether, and resubmit it.
I love creating, building, designing and enjoying seeing people play my creations. I’m really into analyzing game play, and I’ll chew your ear off asking for your opinion.

Interests: If I’m not spending my time after work studying programming to become a stronger backend developer, I’m usually reading to my children and doing projects with them. At night I spend time producing a joint animated short/illustrated book. Whenever we can, we play with SketchUp and Maya, work with the Unreal Engine and practice coding with Alice.

Ryan Johnson D. © copyright 2011
References available by request | online resume available at


  • 2D/3D
  • Graphic Design
  • Web Design
  • Branding
  • Logo Creation
  • Photoshop
  • CSS
  • Flash and PowerPoint Presentations
  • User Experience Design (UXD)


  • CSS
  • JavaScript
  • Adobe Photoshop
  • Adobe Captivate
  • Adobe Dream weaver
  • Adobe Flash
  • Adobe Illustrator
  • Maya
  • User Experience Design (UXD)
  • Unreal Editor
  • Tortoise/Pageant
  • Oracle Portal
  • Computer Associate’s Portal
  • Microsoft PowerPoint